Holoportation, Remote Work, and the new Microsoft Mesh


The first step will be using digital avatars, the ones we see being used in Virtual Reality experiences to portray us in the mixed reality space. However, the ultimate goal is something called Holoportation. This was first presented back in 2016 by Microsoft and is where the unique selling point of Mesh truly is.

Potential drawbacks

The first and most obvious is how exactly are we going to be scanning ourselves into this mixed reality space to enable “holoportation?” Mesh is just a platform, it does not offer a new hardware product that can make that required digital scan. To make holoportation work in the early demos an elaborate and expensive camera setup was required. I can see that similar Virtual Reality digital avatars will be the main use for some time.

Final thoughts

The potential social impact of such a functional platform is something straight out of sci-fi. The social opportunity is compounded by the fact that you would be able to explore the actual world with holoported friends. We saw with the explosion of Pokemon Go back in 2016, that various and new social ramifications came about due to the AR game. This included: increased screen and internet use, traffic accidents, and even abductions. But also triggered curiosity, an increased excitement of exploration, more time outside, and social bonding between players. With Microsoft Mesh’s desire to have a more immersive experience where you’d ultimately be able to bring virtual friends along as you go out and walk, explore the world, and simply live, these social impacts will potentially be compounded both for the better and for the worse.



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